﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Input;
using GameBoardViewer.Common;

namespace GameBoardViewer.Board3D
{
    public interface IBoard3DControl: IBoardControl
    {
    }

    public interface IBoard3D: IMainBoard
    {
        bool RotationChecked
        { get; }
    }
}
